11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


ce.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Students will be able to know how to use network sockets
  • Students will be able to know how to program one to one games
  • Students will be able to know how to progam one to many games
  • Students will be able to know how to achieve consistency and security in multiplayer games
  • Students will be able to know how to solve latency and scalability problems in computer games
Course Description

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction Course book Ch.1
2 Socket programming Lecture slides
3 One to one games Course book Ch.2
4 Project meeting
5 One to many games Course book Ch.4
6 Issues in networked graphics Course book Ch.5
7 Consistency Course book Ch.11
8 Latency Course book Ch.11
9 Midterm
10 Scalability Course book Ch.12
11 Compression Course book Ch.13
12 Project meeting
13 Cheating and security Lecture slides
14 Storing online data Lecture slides
15 Project presentations
16 Review of the Semester  
Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
50
Seminar / Workshop
Oral Exam
Midterm
1
40
Final Exam
Total

Weighting of Semester Activities on the Final Grade
2
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
1
Study Hours Out of Class
16
2
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
16
Seminar / Workshop
Oral Exam
Midterms
1
10
Final Exams
14
    Total
106

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

Adequate knowledge in Mathematics, Science and Computer Engineering; ability to use theoretical and applied information in these areas to model and solve Computer Engineering problems

2

Ability to identify, define, formulate, and solve complex Computer Engineering problems; ability to select and apply proper analysis and modeling methods for this purpose

3

Ability to design a complex computer based system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern design methods for this purpose

4

Ability to devise, select, and use modern techniques and tools needed for Computer Engineering practice

5

Ability to design and conduct experiments, gather data, analyze and interpret results for investigating Computer Engineering problems

6

Ability to work efficiently in Computer Engineering disciplinary and multi-disciplinary teams; ability to work individually

7

Ability to communicate effectively in Turkish, both orally and in writing; knowledge of a minimum of two foreign languages

8

Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself

9

Awareness of professional and ethical responsibility

10

Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development

11

Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of Computer Engineering solutions

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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